Dayshift at Freddy's is the first installment of the DAF series. Evade scary animatronics and survive five days at Freddy Fazbender's Pepperonerie.
In this horror game, your adventure takes place over five working days inside Freddy Fazbender's Pepperonerie. During each day, you can freely move through different rooms, interact with characters, collect useful items, and decide how to respond to various situations. Almost every conversation offers multiple choices, and each decision can influence future events. Exploration is equally important. Searching different areas may reveal hidden objects, unexpected encounters, or items needed to unlock specific story paths. For example, Bonnie's missing face can appear randomly somewhere inside the restaurant. Finding it gives you the freedom to either return it to Bonnie or use it in a much less conventional way.
As you progress, you'll earn Faz Tokens, which act as the game's primary currency. These tokens can be spent on special items from Matt, many of which are required to unlock hidden routes or alternative endings. Some storylines also require you to wear the dangerous springlock suit, making resource management an important part of the overall experience. Since the game features 11 different endings, your objective isn't simply to survive. Instead, you're encouraged to experiment with different choices, discover hidden events, and replay the story to experience every possible outcome.
How to control: Left click = Choose.
Inspired by FNAF, this game also features frightening animatronics.
Bonnie stays on the show stage with Freddy and Chica throughout much of the game. One unusual detail is that Bonnie is missing his face. While exploring the restaurant, you may randomly discover the missing face hidden inside one of the rooms. Once you find it, you can decide whether to return it to Bonnie or turn it into a humorous "Bonnie face pizza." This choice perfectly reflects the game's satirical style, where even strange situations can affect your journey.
Chica serves as one of the entertainers inside Freddy Fazbender's Pepperonerie. Unlike an aggressive enemy, she mostly remains stationary on the stage alongside Freddy and Bonnie. Jack can interact with Chica during certain parts of the story, making her more of a narrative character than an immediate threat.
Foxy is one of the most entertaining personalities in the game. According to the story, Dave once pushed Foxy off a nearby cliff into the canyon beside the restaurant for unknown reasons. Rather than behaving like a traditional horror monster, Foxy frequently delivers random comments and troll-like jokes. His famous line, "Yararhahurr," has become one of the game's most recognizable pieces of dialogue despite having no obvious meaning.
Golden Freddy appears as a mysterious hallucination-like figure instead of a constantly active enemy. Under certain story conditions, particularly if you assist Dave with specific events, Golden Freddy may suddenly appear while you're attempting to reach the saferoom. Although he rarely attacks directly, his unexpected appearances create moments of tension that contrast with the game's otherwise comedic tone. Golden Freddy also appears as an obstacle during Breadbear sequences, reinforcing his mysterious presence throughout the story.
Although Dayshift at Freddy's is inspired by Five Nights At Freddy's, the two games deliver very different experiences.
The biggest difference lies in their gameplay. In Five Nights at Freddy's, you spend each night monitoring security cameras, managing limited power, and defending yourself against aggressive animatronics. Success depends on quick reactions, resource management, and surviving until morning.
In contrast, Dayshift at Freddy's replaces survival mechanics with exploration, dialogue, and branching storytelling. Instead of remaining inside a security office, you can freely walk around the pizzeria, interact with characters, complete optional activities, and influence the story through your decisions.
Tone is another major difference. The original Five Nights at Freddy's emphasizes suspense, jump scares, and psychological horror. Dayshift at Freddy's embraces parody, dark humor, and absurd situations while still including occasional mysterious or unsettling moments.
Replay value also differs significantly. While replaying Five Nights at Freddy's often focuses on improving your survival skills, Dayshift at Freddy's encourages multiple playthroughs to discover hidden events, experiment with different choices, unlock all 11 endings, and encounter random story sequences that may not appear every time.